A pixel picture is hiding a clay sculpture. Clear every block to find out what it is.

Your cannons wait in queues at the bottom of the screen. Tap the first cannon in a queue and it hops onto the conveyor belt that circles the picture. As it passes each row and column, it fires only if the first block it sees is its own color. Pop the right blocks, run out of ammo, and the cannon bursts into confetti. If it finishes a lap with ammo left, it parks in one of five waiting slots, and if the slots are full when you need one, the level is lost.

So it's less about aiming and more about order: which cannon goes now, which can wait, and which color is about to be exposed.

Features

  • 12 hand-set levels built from four clay pictures (balloon, cactus, sailboat, toucan), followed by endless random levels.
  • Pictures are pixelated on the fly, so each level has its own number of colors, blocks and queues.
  • Up to 4 cannons on the belt at once, 5 waiting slots, and 1 to 3 stars per level depending on how tight you played.
  • When the last block pops, the pixels melt away to show the clay picture.
  • Short levels, about 1 to 2 minutes each. Playable one-handed on a phone.

Controls

Click or tap the front cannon of a queue, or a parked one in a slot.

Made with AI-assisted tools (code, art and audio generated with AI, then curated and tested by the developer).

Controls

  • Mouse: click the front cannon of a queue to send it onto the belt; click a parked cannon in a waiting slot to send it again.
  • Touch: tap the same cannons.
  • Keyboard: 1-4 = send the front cannon of that queue; Q, W, E, R, T = send the cannon in waiting slot 1-5.

Made with AI-assisted tools (code, art and audio generated with AI, then curated and tested by the developer).

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